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I try to watch a movie a day, if not more, and through movies, I learned about so many different political themes I hadn't been interested in and cultural things I hadn't been aware of and economic factors I hadn't thought about.
Written by
Hideo Kojima
'Metal Gear Solid' is, for the most part, an infiltration game. You go somewhere, you execute your mission, then you go back. Those are your actions as the player.
Written by
Hideo Kojima
There are so many games where you fight aliens or zombies, and they have very high-fidelity graphics, but they don't ask the question of why the events are happening.
Written by
Hideo Kojima
My games are rather stressful games, where you have to play for a long time.
Written by
Hideo Kojima
I have always had a fascination about what's inside a human being.
Written by
Hideo Kojima
One of my first dreams when I was a child was becoming a painter.
Written by
Hideo Kojima
I always observe the people who pass by when I ride an escalator. I'll never see most of them again, so I imagine a lot of things about their lives... about the day ahead of them.
Written by
Hideo Kojima
I don't really want to be a celebrity.
Written by
Hideo Kojima
I am tremendously excited to introduce a unique 'Metal Gear Solid' experience to a new audience of gamers as well as collaborate with my mentor in game design, Mr. Miyamoto, on 'Metal Gear Solid: The Twin Snakes' for Nintendo GameCube.
Written by
Hideo Kojima
Japanese players do not like being thrown into an arena in which they are given very little instruction. You can head in any direction, 360 degrees. They say, 'What am I supposed to do? Give me hints. Provide me service instead of just throwing me into this arena.'
Written by
Hideo Kojima
I believe that this cooperation between Nokia and Konami will form the perfect match to share the vast potential of mobile entertainment content with users all around the world.
Written by
Hideo Kojima
My goal is to make a player think, 'I want to reenter this world of lies tomorrow.'
Written by
Hideo Kojima
Personally, I'm not too fond of remakes.
Written by
Hideo Kojima
What I'm really trying to do is create unique characters.
Written by
Hideo Kojima
Even when people abroad see me, I'm often asked about a 'Zone of the Enders' sequel.
Written by
Hideo Kojima
I always say, 'This will be my last 'Metal Gear.'
Written by
Hideo Kojima
My biggest failure is 'Metal Gear.' It's my biggest failure and my biggest success.
Written by
Hideo Kojima
I don't like necessarily that people think 'Metal Gear' defines me. I love 'Metal Gear,' don't get me wrong. But as a creator, I really want to work on other projects, including new games.
Written by
Hideo Kojima
Every time I make a new game, I put all of my effort completely into that game. It's like putting all your effort into a new child that's being born. Once the project is done, I can step back and look at it objectively, which is when I can see a lot of flaws. That's when I start to make a new game that tries to fix some of those flaws.
Written by
Hideo Kojima
As a creator, I always want to betray fans' expectations.
Written by
Hideo Kojima
In the past, the U.S. was the centre of the world, where everything was happening. I think my stories have always sought to question this, maybe even criticise it.
Written by
Hideo Kojima
Hollywood continues to present the U.S. Army as being the good guys, always defeating the aliens or foreigners.
Written by
Hideo Kojima
With a movie, it's probably easier to sustain intensity and seriousness over the 90-minute duration. But in an open-world game it becomes exhausting, demotivating and even uninteresting for the player.
Written by
Hideo Kojima
Stories in which the player doesn't inhabit the main character are difficult for games to handle.
Written by
Hideo Kojima
As far as how I create games, I'm just reflecting what I feel, the things I have in my mind. I put those out there. Some of the things that I'm going through, the things that surround me, might be reflected there. But for me, it's a natural process. I just reflect what I feel into the game.
Written by
Hideo Kojima
People nowadays don't know about the Cold War and the U.S.'s old rivalry with the U.S.S.R.
Written by
Hideo Kojima
As a game creator, I'm not 100% satisfied when looking back at the previous game that I released.
Written by
Hideo Kojima
In any game, you have an enemy coming at yourself that you have to shoot. If you go back to 'Space Invaders,' they shoot at you when they come at you, so how are you going to protect yourself? You're going to shoot, and that is a typical videogame.
Written by
Hideo Kojima
There are so many books and movies I like; I never mention specific ones.
Written by
Hideo Kojima
Normally, when people compose for film, you give them the film, and they look at it, and they compose it.
Written by
Hideo Kojima
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